Hello, I'm having a problem getting specular(or any non diffuse) textures to show on models when I export the model from Blender 2.79 using the osgexport add-on (cedricpinson's osgexport). Result is as if the diffuse and specular textures were multiplied and then used as a diffuse texture.
Exporting to obj and converting to ive or osg using osgconv also doesn't work. Result is an overall darker export, compared to not using a specular map. I also tried exporting from 3dsMax from a friends computer using the worldviz osg exporter, same result as exporting from blender. Could someone give me a working workflow from Blender to osg or tell me what I am doing wrong? Even an example of an osgt file with a 3d model using diffuse and specular map at the same time would be useful so I could hack in the specular map in the text editor after export. Thank you for your time and wisdom! Cheers, Klemen Červ ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73652#73652 Attachments: http://forum.openscenegraph.org//files/spec_report_171.rar _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

