After i have finished moving my gui code from osg to qt, i noticed a strange render bug in my scene. Basically i have a compositeviewer with two views, each view has a GLWidget/QWidget like in the osgviewerQt example. osgViewer and Qt each run in separate thread.
The first view contains also my 3D scene. When i create and add the second view to the compositeviewer, textures of the scene start to flicker. Depending on current framerate, the flickering is increasing (~60 fps) or is not visible (<30 fps). ------------------------ OSG Version: 3.4.1 OS: OpenSuse Leap 42.1 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73889#73889 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

