Hi everyone, i'm using osg3.5.6 on visual studio 2013 (windows 10), and i'm using ffmpeg plugin combined with SDL2 to play video and audio streaming with osgmovie example. If i don't use SDL2 (no audio), video streaming works fine. If i add SDL2 (audio), i get two bad results: 1) video stream get slower 2) Audio has hiccoughing
I tryied with some video examples (with different resolutions) but i get the same result. Following, i report audio streaming output displayed on the console: ffmpeg::open(C:\Movie\surfers_360.mp4) size(2048, 1024) aspect ratio 1 Attaching FFmpegAudioStream AudioStream read [] FFmpegAudioStream::setAudioSink( 00000277C50FEEE0) Assigning 00000277C50FEEE0 image->s()2048 image-t()=1024 aspectRatio=1 SDLAudioSink()::startPlaying() audioFrequency()=48000 audioNbChannels()=2 audioSampleFormat()=4 SampleFormat = SAMPLE_FORMAT_F32 I'm wondering if i should continue with ffmpeg and sdl libraries, or i have to look at another one. In this last case, could you suggest me some way to follow? (link, examples, ...) Thank you! Cheers, Andrea ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74033#74033 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org