HI Guys, Thanks for the feedback on adopting C++11 and later for the next stable OpenSceneGraph release.
I am not planning on radical change to OSG in this timeframe, instead where things will be cleaned up and it's an easy change to adopt recent C++ functionality to achieve this. I don't foresee a general walk through of the OSG codebase changing everything we can to a modern C++ way of doing things just because it could be done. FYI, prior to the 3.6.1 release I stepped through making sure it built cleanly under C++11, 14 and 17, the only thing I had to amend was to replace the deprecated C++ usage. This means that 3.6.1 is forwards and backwards compatible to a wide range of C++ compilers. For me, the key thing for the OpenSceneGraph project is now stability. I want it to be a rock solid base for people to develop and maintain their graphics application upon. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org