Hi,

Tank you for your answer, Robert.
The fps speed up when i cut from scene all 3d bounding boxes ( a mesh 
version of AABB). There is a perceptible improvement.
Anyway, some day ago i started with a small program how to use draw instancing 
in Openscenegraph.
Just now i'm evalutating to write a 2nd version of my lod system in order to 
use Geometry Instancing. In this way i release CPU to execute a draw call for 
each node when on frame it needs to draw.



Thank you!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74137#74137





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