Hi Robert, from your question I guess, I have a fundamental misunderstanding. But from all the examples and from the OGS book I learned as follows:
If I want to show a hud I have to do it with a hud camera which has reference frame ABSOLUTE_RF. The same if I want to have a wallpaper in the background. I have to create a textured screen quad and show it with camera with ABSOLUTE_RF. ABSOLUTE_RF seems to be necessary if the object should not be manipulated by the camera manipulator. Right? I will be glad to learn if there is some other and more recommended way to do it. Many thanks for your never ending patience. - Werner - Am 25.06.2018 um 14:59 schrieb Robert Osfield: > Hi Werner, > > What are you using the ABSOLUTE_RF Camera's for? My guess this is the > source of the problems, perhaps the approach you've take with this > works fine for a single viewport but breaks any form of > multi-viewport/window composition of the view. > > Could you explain what the ABSOLUTE_RF Cameras are for? > > Robert > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- *TEXION Software Solutions, Rotter Bruch 26a, D-52068 Aachen* Phone: +49 241 475757-0 Fax: +49 241 475757-29 Web: http://texion.eu eMail: i...@texion.eu
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