I found the cause of my problem: I overlooked that I'm using a second camera (with it's own computed znear/zfar values) in my scene graph. Though the intersector is working with the main camera (and it's znear / zfar values, that are different from those if the second camera). To work around this problem, I do the intersection in world coordinates with the world eye coordinate as starting point.
Cheers, Andreas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74236#74236 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org