I found the cause of my problem:
I overlooked that I'm using a second camera (with it's own computed znear/zfar 
values) in my scene graph. Though the intersector is working with the main 
camera (and it's znear / zfar values, that are different from those if the 
second camera).
To work around this problem, I do the intersection in world coordinates with 
the world eye coordinate as starting point.

Cheers,
Andreas

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http://forum.openscenegraph.org/viewtopic.php?p=74236#74236





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