Your code works when my laptop is using Intel graphics, but when I switch to Nvidia graphics, the glGetString calls fail for some reason (maybe the GL context isn't switching?). Strange. Switching the whole app to single-threaded works for both.
Ryan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74297#74297 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

