Hi Andreas, When you use GLCORE you have to provide your own shaders to do rendering.
Unless you really have to use GLCORE for portability reasons - such as OSX or to avoid crappy driver issues, I would recommend just sticking with the default build of the OSG where you can mix and match old fixed funciton pipeline and new shader code when you want, without having to go all in with shaders. Robert. On Fri, 27 Jul 2018 at 21:29, Andreas Roth <[email protected]> wrote: > > Hi, > > i'm trying to get a model with colors and GLCORE (in OSG 3.6.2). > > If i build OSG with the standard build options using GL2 the model shows some > color (see osg_gl2.png). When i buildOSG with GLCORE the load does not show > any colors (see osg_glcore.png). > > The model does not contain any textures, only a geometry with a color array. > How can i enable the colors for GLCORE? > > > Thank you! > > Andreas[/img] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74403#74403 > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

