Hi Chris, > Will it work with more than one layer of red-frame-green-symbol objects? I don't fully understand your question. The renderBin numbers can force the render order of lots of "layers", but the invisible quad fills the depth buffer with zeros - so that will not really scale with a layer system. Laurens.
On Wed, Sep 12, 2018 at 11:49 PM Chris Hanson <[email protected]> wrote: > That's a clever trick. Will it work with more than one layer of > red-frame-green-symbol objects? > > Does it need to work in that situation? > > "Rubber" means something else in US English. ;) > > > On Wed, Sep 12, 2018 at 4:18 PM Christoph Dohmen <[email protected]> > wrote: > >> Thank you, Laurens! >> >> Cheers, >> Christoph >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=74725#74725 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • > osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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