Hi Chris,
> Will it work with more than one layer of red-frame-green-symbol objects?
I don't fully understand your question. The renderBin numbers can force the
render order of lots of "layers",
but the invisible quad fills the depth buffer with zeros - so that will not
really scale with a layer system.
Laurens.

On Wed, Sep 12, 2018 at 11:49 PM Chris Hanson <[email protected]> wrote:

> That's a clever trick. Will it work with more than one layer of
> red-frame-green-symbol objects?
>
> Does it need to work in that situation?
>
> "Rubber" means something else in US English. ;)
>
>
> On Wed, Sep 12, 2018 at 4:18 PM Christoph Dohmen <[email protected]>
> wrote:
>
>> Thank you, Laurens!
>>
>> Cheers,
>> Christoph
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=74725#74725
>>
>>
>>
>>
>>
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>
>
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