Hi Laurens, it's working if I reduce the current drawing sources to fixed function pipeline. But unfortunately we use several shaders. As far as I understand the idea, I will need to access the ColorMask from within the fragment shader, right? Any hints for that or am I totally wrong?
Thank you! Cheers, Christoph ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74736#74736 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

