yes this is doable. You need to set the internal format to something like: GL_RGBA32F
and the source type to float on your texture. You might look at the OSG forest example, and its use of osg::TextureBuffer. Basically with the forest example, its doing instancing where the transforms are loaded into a texture, and the data is used in the vertex shader. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74954#74954 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

