Hi, Like this unanswered thread from 2011 (http://forum.openscenegraph.org/viewtopic.php?t=8366) suggests, replacing the bounds center with a vec3(1,1,1) is much better.
Code: Vec3(1,1,1) * computeLocalToWorld(pat->getParentalNodePaths()[0]); This gives me the result I'm looking for. Thank you! Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74968#74968 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

