Hi,

I'm working on a project that will render a scene using openscenegraph, and the 
user will have the option to work with this scene in AR. The integration of 
ArKit in the application is almost complete, except in the conversion of 
ArKit's view matrix to the coordinate system used by OSG. 

I uploaded the render of the OSG axis helper and the ArKit axis helper. As you 
can see, the y in OSG is x in ArKit, the x in OSG is z in ArKit and the z in 
OSG is y in ArKit. With that, I thought that if I switched the axes directly 
into the view matrix it would be correct. What I have tried can be seen in the 
two attachments with the code fragment that converts the ArKit view matrix into 
an OSG view matrix (ar_conv_vector_change and ar_conv_values_change). 
None of them worked completely except that one of them was correct in the 
rotations and translations of the camera, but the position and initial rotation 
of the scene was completely wrong (The wall should be in the same position and 
point of view as before at the time that the AR mode is started, but was 
positioned as shown in the switched_values_view image).

In the end, the camera view matrix is:
m_camera_matrix = m_camera_view * ar_view_matrix;

I apologize for the long text, and I ask the support of the people of this 
forum, and if there is, who has already gone through this situation (with ArKit 
or other APIs)

Thank you!

Cheers,
Rodrigo

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75048#75048




Attachments: 
http://forum.openscenegraph.org//files/switched_values_view_100.jpg
http://forum.openscenegraph.org//files/ar_conv_values_change_120.jpeg
http://forum.openscenegraph.org//files/ar_conv_vector_change_297.jpeg
http://forum.openscenegraph.org//files/osg_axis_731.png
http://forum.openscenegraph.org//files/arkit_axis_176.jpg


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