I've tracked the issue down to the fact that it is necessary to call viewer.setReleaseContextAtEndOfFrameHint(false); for the Oculus to work properly.
Thanks, Riccardo On Wed, Oct 17, 2018 at 2:33 PM Robert Osfield <robert.osfi...@gmail.com> wrote: > On Wed, 17 Oct 2018 at 12:17, Riccardo Corsi <riccardo.co...@kairos3d.it> > wrote: > >> the error I've reported is what I get with the env var already ON. >> Unfortunately it doesn't add any more details. >> > > Try adding GL checks around any of the Oculus related code. > > Robert. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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