Thanks for the advice.

Remo, it appears we are having some success with OSG 3.6.3. We still
need to build and test our main project, but it looks like osgviewer
is able to show both the terrain and the texture on a Mac.

Chris: we were not able to immediately see anything meaningful in the
OSG Notify output, but we may keep digging on that front. Your
suggestion of GL debugging tools is one we had not thought of, yet. We
may pursue that line of research as time permits.

Thanks, again...

D.J.


On Wed, Oct 24, 2018 at 4:29 PM Chris Hanson <xe...@alphapixel.com> wrote:
>
> Have you cranked up the OSG Notify level higher to see if OSG is logging any 
> particular OpenGL errors?
>
> Have you tried running it under a GL debugging tool like Nvidia's NSight 
> Eclipse ( https://developer.nvidia.com/nsight-eclipse-edition ) or APItrace ( 
> https://apitrace.github.io/ )?
>
> Either of those might be able to pinpoint what extension you're trying to use 
> that isn't working, or other OpenGL MacOS issues that are triggering the 
> failure.
>
> If you don't pin it down, email me privately and I can give you some other 
> suggestions. We've worked on similar tools and multiple platforms and we 
> should chat anyway.
>
>
> On Wed, Oct 24, 2018 at 10:10 PM Remo Eichenberger <osgfo...@tevs.eu> wrote:
>>
>> Hi,
>>
>> Try to use OSG 3.6.3 with activated GLCore on MacOSX. For example: We only 
>> have minor issues with osgEarth on MacOSX. It works great.
>>
>> Cheers,
>> Remo
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=75120#75120
>>
>>
>>
>>
>>
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>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
> http://www.alphapixel.com/
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