Thanks Raymond ! I will look into it

On Fri, Nov 23, 2018 at 12:00 PM Raymond de Vries <reede...@gmail.com>
wrote:

> Hi,
>
> That's not necessary, it is included in the vlc installers and installed
> in the sdk directory. Some versions don't contain it though so check
> different versions.
>
> Cheers,
> Raymond
>
>
> On 11/22/2018 7:29 PM, Trajce Nikolov NICK wrote:
>
> Hi all,
>
> anyone has libVLC compiled for Windows and willing to share?
>
> Thanks a bunch!
>
> On Thu, Nov 22, 2018 at 11:15 AM Raymond de Vries <reede...@gmail.com>
> wrote:
>
>> Hi,
>>
>> Reading the source code of the osgmovie example there is sample code for
>> using SDL or SDL2. Maybe that helps?
>>
>> Cheers, good luck,
>> Raymond
>>
>>
>> On 11/21/2018 10:31 PM, Chris Hanson wrote:
>>
>> Refer to Mattias Helsing's answer here:
>> http://forum.openscenegraph.org/viewtopic.php?t=9707
>>
>> You need an audio subsystem like osgAudio or even SDL to output the audio
>> to.
>>
>> On Wed, Nov 21, 2018 at 10:16 PM Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> Hi Community,
>>>
>>> I have video with audio and when I playback the file with osgmovie I see
>>> in the debug the audio channel is attached but can not hear anything :-).
>>> Is there any magic, perheps to set the audio device somehow? Thank you for
>>> any hint!
>>>
>>> Here is the ouput
>>>
>>> osgmovie VID00032.mpg.ffmpeg
>>> void StateSet::setGlobalDefaults() ShaderPipeline disabled.
>>> ffmpeg::open(VID00032.mpg) size(720, 480) aspect ratio 1.18519
>>> Attaching FFmpegAudioStream
>>> image->s()720 image-t()=480 aspectRatio=1.18519
>>> void StateSet::setGlobalDefaults() ShaderPipeline disabled.
>>>
>>> --
>>> trajce nikolov nick
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>>
>>
>> --
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> --
> trajce nikolov nick
>
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