Interpreting the sources,( I haven't tested as it's kinda obvious) the animationtime is (latest - first - offset) * timemul If you want to control this equation the simplier is to make its variables constants: posing timemult=1 offset =0 and first=0 give use animationtime =latest so have complete control with only one parameter NB: first must always reset at each update to prevent its auto update in apc
dhhabyc wrote: > Hi, > > Thank you for your answer mp3butcher. > > Regarding the math issue: actually the arithmethic is correct in my code, > the problem, as I found, was that the _latestTime and _fisrtTime in the > AnimationPathCallback won't match the ones provided in AnimationPath, so I > subclassed AnimationPathCallback providing access to mentioned members and > extract them from the callback (instead of the path) and it finally worked. > > Regarding your second post, to be honest I didnt understand. > > I'm just a newbie on OSG and the lack of proper documentation is becoming > quite a problem (for me at least). > > > > Cheers, ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75292#75292 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org