Have you discover the wonderfull application_osganimationviewer yet?

Andrea74 wrote:
> Hello Everyone,
> this post concerning very slow performance when load model with bones and 
> animation in openscenegraph 3.5.3 win64.
> 
> I'm using a 3d Hand (created with blender 2.79 exported both fbx and osgt) 
> which contains 17 bones and 9 animations (These animations were built using 
> dopesheet -> action editor  and then inserted to nla stack).
> 
> I noticed the following:
> - If i use osganimationhardware example with --software parameter  
> performance are very low (see picture 
> HardwareAnimation_software_itHasAllAnimations.png)
> 
> - if i use osganimationhardware example (in hardware mode) performance are 
> good (see picture HardwareAnimation_software_itHasAllAnimations.png)
> 
> 
> My questions are:
> - why does Update process takes so much time? Is it possible to modify 3D 
> model and/or  scenegraph nodes to improve update performance using --software 
> parameter?
> 
> - Previously i used  osgAnimation::BasicAnimationManager class for reading 
> and play animation, using timeline (3d model contains bones too). In this way 
> i am able to control hand gesture according to some input (i.e. oculus touch 
> trigger pressing). 
> Unfortunately with this approach (very similar with software parameter) i get 
> low performance on update. Is osganimationhardware with hardware parameter 
> the only suitable solution to improve performance?
> 
> Thank you!
> 
> Cheers,
> Andrea


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75355#75355





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