Have you discover the wonderfull application_osganimationviewer yet?
Andrea74 wrote: > Hello Everyone, > this post concerning very slow performance when load model with bones and > animation in openscenegraph 3.5.3 win64. > > I'm using a 3d Hand (created with blender 2.79 exported both fbx and osgt) > which contains 17 bones and 9 animations (These animations were built using > dopesheet -> action editor and then inserted to nla stack). > > I noticed the following: > - If i use osganimationhardware example with --software parameter > performance are very low (see picture > HardwareAnimation_software_itHasAllAnimations.png) > > - if i use osganimationhardware example (in hardware mode) performance are > good (see picture HardwareAnimation_software_itHasAllAnimations.png) > > > My questions are: > - why does Update process takes so much time? Is it possible to modify 3D > model and/or scenegraph nodes to improve update performance using --software > parameter? > > - Previously i used osgAnimation::BasicAnimationManager class for reading > and play animation, using timeline (3d model contains bones too). In this way > i am able to control hand gesture according to some input (i.e. oculus touch > trigger pressing). > Unfortunately with this approach (very similar with software parameter) i get > low performance on update. Is osganimationhardware with hardware parameter > the only suitable solution to improve performance? > > Thank you! > > Cheers, > Andrea ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75355#75355 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org