Hi,

What do you think of this kind of change:
-adding a VertexArrayState comparator ( compare vbos and ebo and their dispatch 
index)
-in State::SetCurrentVertexArrayState(vas):
if(current->compare(vas))return;
current=vas;

It would add a little overcost but would be quite usefull in case Drawable can 
share their vas...
With the current design (createvascallback) it's possible but kind of tricky..:/

Thank you!

Cheers,
Julien

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Twirling twirling twirling toward freedom

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75369#75369





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