Hi Rodrigo, If you run make install from the build directory, all of the includes and libraries will go to the /usr/local/ directories and then you can set OSG_ROOT to /usr/local (although I believe it's already on the search path). It's good practice to not have multiple OSG versions on the search path as that can lead to potential issues.
-Nathan On Tue, Jan 1, 2019 at 5:41 PM Rodrigo Dias <rodrigo1...@gmail.com> wrote: > Hi, > > I'm following OpenSceneGraph 3.0: Beginner's Guide ( > https://www.packtpub.com/game-development/openscenegraph-30-beginners-guide), > and right at page 44 there is a CMakeLists.txt that won't work. CMake is > giving the following error message: > > > > Could NOT find OpenThreads (missing: OPENTHREADS_LIBRARY) > > Could NOT find osg (missing: OSG_LIBRARY) > > Could NOT find osgDB (missing: OSGDB_LIBRARY) > > Could NOT find osgUtil (missing: OSGUTIL_LIBRARY) > > Could NOT find osgViewer (missing: OSGVIEWER_LIBRARY) > > Configuring done > > > > > The book says "make sure you have the OSG_ROOT environment variable set. > Otherwise, the find_package() macro may not be able to find OSG > installations correctly." > > This variable is set to the directory of the build, the one which includes > applications, bin, data, include, lib, packaging and src. However, the > "include" directory only contains OpenThreads and osg, while > /usr/local/include contains 18 directories (from a previous installation, I > guess). Also, the OpenThreads in the build directory only contains two > files: Config and Version, while the one in /usr/local/include contains 13 > files. What have I done wrong? > > Thank you! > > Cheers, > Rodrigo[/url] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75371#75371 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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