Good to hear you've resolved the problems and got things working really efficiently ;-)
On Tue, 8 Jan 2019 at 14:11, Diego Mancilla <dmancil...@gmail.com> wrote: > > Hello Robert, > > Thank you again. > > It turns out that I forgot to initialize the _timeMultiplier variable on the > constructor of my AnimationPath class. Also I had a problem with some crazy > references retrieved wrongly: for some reason on a "for (auto e: stl_map)..." > loop, &e.second, was not getting the rigth address for the mapped value) so I > change the loop and everything works now. > > When I use the original approach (filling control points on standard > AnimationPath) my code took about a minute per mobile object. Now, as the > data is referenced the time involved is almost zero. > > Cheers, > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75430#75430 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org