kornerr wrote: > Hi. > > Not sure why you "read" it during FRAME events. I personally create a > class that: > * inherits osgGA::GUIEventHandler > * overrides its bool handle(const osgGA::GUIEventAdapter > &eventAdapter, osgGA::GUIActionAdapter &actionAdapter, osg::Object > *object, osg::NodeVisitor *visitor) method > > bool handle(...) method is where you get notified of mouse events once > you subscribe that class of yours to osg::Viewer events by using > osg::Viewer's addEventHandler(...) method > > For example, here's my Mouse class: > https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/05.NodeSelection/desktop/src/input.h#L84 > > On Fri, 8 Feb 2019 at 14:03, Kris Bartowski <> wrote: > > > > > Hi, > > > > I want to read the mouse location at any time, but unfortunately when i try > > to read it for example when event type is FRAME, it always gives me the > > last clicked mouse coordinates. > > > > Thank you! > > > > Cheers, > > Kris > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=75598#75598 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
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