Hi, Is there a way to override the transparency channel of a sub tree in the scene?
My application shows buildings and their components and I want to give the user a sort of x-ray vision in some circumstances to help locate items behind walls. I know that ideally this would require to z-sort all the elements in the view, but I'm not much concerned with the correct sorting at the moment. These models are sometimes *very* large, so something that uses an override value that I can then cheaply remove would be ideal. Any ideas? Thanks, Claudio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75632#75632 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org