I ran into the same problem. I tried around a bit, and I got it to generate solution files with cmake.
First, open the CMakeLists.txt in the osgQt and edit line 95 and remove the "3.6.0" version number. The result is then Code: FIND_PACKAGE(OpenSceneGraph REQUIRED osgDB osgGA osgUtil osgText osgViewer osgWidget) Then configure everything in cmake and generate it. Even if you still get the error (I think I had it in the GUI when using configure, but not when using generate), it should generate the Visual Studio files (I was going for VS2017, so ymmv). When I tried to compile, it didn't work though. This may have been a wrong setup on my side, but the include paths where absolute paths to the osgDB, osgGA, osgUtil, ... submoduls, rather than having only OpenSceneGraphs include file. Having changed that, I end up with a few errors of > C4430 missing type specifier - int assumed. Note: C++ does not support > default-int and > C2146 syntax error: missing '>' before identifier 'GLFloat' in the file GL, as well as > C2065 'GLenum': undeclared identifier in the file qopenglext.h Usually this indicates that your project lacks the Code: #include windows.h (this should be <windows.h>, but the forum somehow doesn't display that correctly) line, however that is obviously only for windows and I have tried including it in the osgQOpenGLWindow file, and that did not work. I will try a bit more and post, if I find the solution to that last problem ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76137#76137 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

