Is this like a scanning sweep laser beam? I'd model it as a triangular frustum with a texture on it generated by a shader with some kind of animated fBm (Fractal Brownian Motion) noise.
Is this a work project or school or what? On Fri, May 24, 2019 at 7:35 PM Matheus Santos <matheus.b...@gmail.com> wrote: > Hi, I need to implement a laser inside an underwater simulation. The > simulation uses the physics from the gazebo and renders the scene with OSG. > Now I need to project a green laser (vertical or horizontal) from the > robot, inside the scene. I have no idea how to do something like that (and > have almost 0 experience with OSG). Can someone help me? Any help is > welcome (suggestion, links, specific tutorials, GitHub repositories, > videos, etc...), I tried to find some code but didn't help so much. > > So, I'm completely lost :o > > ... > > Thank you! > > Cheers, > Matheus > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76140#76140 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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