Hi Steve and Chris, On Mon, 3 Jun 2019 at 13:00, Chris Hanson <xe...@alphapixel.com> wrote: > It sounds like osgdem's idea of 'levels' may not correspond to CDB's, and > increasing the number os osgdem levels may be the right solution. > > I don't think osgdem ever generates "too many" levels -- the "levels" option > simply limits how far it is allowed to go. So, if you really want ALL detail > from your source data shown, you should probably just try giving it a crazy > high levels limit (16?) and let it grind away producing tiles for as much > detail as you've got.
I don't recall the max LOD I've used before, I think it was higher than 16 though, but this was for whole earth dataset with inserts down to sub metres res image data. For these really big datasets you have to use vpbmaster and use a distributed build multiple machines/processors. The VPB automatically stops generating new levels once the elevation/image data is a higher enough resolution, on the leaves of the whole scene graph, properly represent the source DEMs/Imagery. So a level of 99 won't ever be hit, the VPB will automatically stop well before this, the level parameter you give vpbmaster/osgdem is simply the maximum number of levels you want to build. Cheers, Robert _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org