Hi Tom, On Wed, 17 Jul 2019 at 12:53, Thomas Hogarth <thomas.hoga...@gmail.com> wrote:
> I'v tested on iOS and have run into an issue with FontConfig. > It's automatically find the macOS version of FontConfig that comes > installed by default on the OS. > > I've done a hack fix for iOS you can see here > > > https://github.com/tomhog/OpenSceneGraph/commit/4d803e53120d3312d354fb4c53d9bd8f6410bae1 > > But looking you can actually build FontConfig for iOS so users may want to > use it. > This issue will probably affect Android users too. We can either put the > same kind of road block up for Android builds or we need a more elegegant > way of finding the FontConfig package for the platform you're building for. > I think it would make sense for us to be conservative then and disable the check for FontConfig under iOS and Android. Could you make these mods and generate a PR for them so I can make sure that the next 3.6.4 rc builds on these out of the box. For other dependancies like Freetypes etc I usually directly pass the CMake > values required via > the command like. So maybe that's another option to force it to not found? > This close to a release I don't want to add any further variables to the mix of things that could cause end user problems so issues like FontConfig I'd prefer to avoid creating a snow ball of changes each of which may have it's won conseqences like the FontConfig one has... Cheers, Robert.
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