Hi, Could you please point me out how to build OpenSceneGraph for iOS?
Generally two thing I did not get: 1) Full stack of OpenSceneGraph seems to be not being compiled successfully: got the following error: > /Users/andrew/MyDev/osg-ios/osg/src/osgPlugins/curl/ReaderWriterCURL.cpp:25:10: > fatal error: 'curl/curl.h' file not found > #include <curl/curl.h> > ^~~~~~~~~~~~~ > 1 error generated. > > ** BUILD FAILED ** I am using this preset before I configure it in CMake: Code: DYNAMIC_OPENTHREADS = FALSE DYMAMIC_OPENSCENEGRAPH = FALSE BUILD_OSG_APPLICATIONS = FALSE OSG_WINDOWING_SYSTEM = "IOS" APPLE = TRUE OSG_BUILD_PLATFORM_IPHONE = TRUE IPHONE_SDKVER = "12.1" OPENGL_PROFILE = "GLES3" 2) Even assuming I got this compiled ok, how can I run OSG on simulator? Now, having compiled two basic libs - libosg.a and libOpenThreads.a i can't run basic stuff on simulator - there is linker errors due to arch mismatch: > Ld > /Users/andrew/Library/Developer/Xcode/DerivedData/OSGProj-fbbfvlvldeljmkbfvnkkchwhqiyb/Build/Products/Debug-iphonesimulator/OSGProj.app/OSGProj > normal x86_64 (in target: OSGProj) > cd /Users/andrew/MyDev/OSGProj > export IPHONEOS_DEPLOYMENT_TARGET=12.2 That's is due to simulator runs as x86_64 arch. How can I compile for simulator? Thank you! Cheers, Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76520#76520 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org