Hi ,robertosfield Thank you for reply.
I want to continue moving the Texture like the code below. But the coordinates of the texture do not seem to update continuously. I want the Texture to be updated continuously. Code: virtual void operator()(osg::Node*, osg::NodeVisitor* nv) { if (nv->getFrameStamp()) { _texcoords2 = dynamic_cast<osg::Vec2Array*>(_geom->getTexCoordArray(0)); for (unsigned int u = 0; u < _texcoords2->size(); u++) { _texcoords2->at(u).x() += 0.001f; _texcoords2->at(u).y() += 0.001f; } .... Thank you! Cheers, Dae Woo Ryu[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76538#76538 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org