Hi,

Fixed-function materials can track either the material colour or the vertex 
colour depending on if glColorMaterial is used, so you can probably get the 
behaviour you want by setting a material on the stateset as before, but 
changing its mode so that (for example) the diffuse and ambient colours track 
the vertex colour.

Cheers,
Chris

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76575#76575





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