Hi, Fixed-function materials can track either the material colour or the vertex colour depending on if glColorMaterial is used, so you can probably get the behaviour you want by setting a material on the stateset as before, but changing its mode so that (for example) the diffuse and ambient colours track the vertex colour.
Cheers, Chris ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76575#76575 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org