Hi, What would be the best approach to solve the following problem where I need one node to be updated through a callback to face another node? I understand how to get a node to face the screen with a billboard but that's not the problem here...
Here is the problem: I've got a satellite node that is a child of a PAT and currently, I am updating that PAT position only to orbit the satellite around a planet node. I want to update the satellite PAT rotation also so that the satellite Z-Axis always faces the planet node origin. So, I need to compute the proper rotation Quat … Code: Quat GetRotation( const Vec3& tgtPos, const Vec3& subjectPos ) { Quat ret = what?; return Quat; } Vec3 targetPosition(...); Vec3 satellitePosition(...); Quat rotation = GetRotation( satellitePosition, targetPosition ); satellitePAT->setPosition( satellitePosition ); satellitePAT->setRotation( rotation ); What would be the best approach for the calculations in GetRotation(...) using OSG functions? I can work out the math on my own but I'd like to know if there are any cool OSG utilities to do this. Thank you! Cheers, Paul ------------------------ things are more like they are now than they have ever been before ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76770#76770 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org