Hi! Thanks for the reply, i understand the issue. I'm not really understanding why this isn't built in automatically though. This simple code seemed to do the trick even with multiple Pat's chained
Code: osg::NodePathList fullNodePath = node2->getParentalNodePaths(); osg::NodePath lastNodePath = fullNodePath.at(fullNodePath.size() - 1); osg::Matrixd lastNodePositionMatrix = osg::computeLocalToWorld(lastNodePath); osg::Vec3f lastNodePosition = lastNodePositionMatrix.getTrans(); node2->setPosition(lastNodePosition); Is there a good way to add a callback to this update that is _not_ on every render but rather when the specific Pat have been moved/rotated/scaled? Regards Dan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76812#76812 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org