Hi Robert,

I have a case where I want to provide my own implementation of the FBO for
the RenderStage

via
 /** Set a framebuffer object to render into. It is permissible for the
          * framebuffer object to be multisampled, in which case you should
also
          * set a resolve framebuffer object - see
setMultisampleResolveFramebufferObject(). */
        void setFrameBufferObject(osg::FrameBufferObject* fbo) { _fbo =
fbo; }

However, my provided fbo gets overwritten in void
RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)

by a local fbo = new FrameBufferObject (ln: 357), so I am wondering how
this is intended to work with user defined FBO.

Can you share a word or two about this?

Thanks a lot!

Cheers,
Nick

-- 
trajce nikolov nick
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