HI,
I've tried to export the scene to osgt file and I found that it writes the 
structure of the node i.e. Geode s Geometries vertexes colors..etc. but the 
with all values set to zero. That's why they're not seen. 


On Thursday, January 30, 2020 at 5:50:37 PM UTC+1, mohamed selim wrote:
>
> I will try, but I doubt it would be of insight, I am not running two 
> different code, it's just launching the application using debugger or 
> without (that's it), with the debugger application always is able to render 
> the obj file, otherwise nothing is rendered.
>
>
> On Thursday, January 30, 2020 at 5:40:51 PM UTC+1, OpenSceneGraph Users 
> wrote:
>>
>> Maybe you can try to write out the Node to .osgt just after you read it, 
>> and compare the result between the working and non working version.
>> Also to try: write out the options string; maybe other options have 
>> changed as well?
>> The change in options suggests that you are somehow running different 
>> code, or have different environment settings (OSG_OPTIMIZER=OFF maybe?).
>> I know very little about Qt and cannot reproduce your problem, I can do 
>> little more than provide hints for you to search on.
>> Laurens.
>>
>> On Thu, Jan 30, 2020 at 5:07 PM OpenSceneGraph Users <
>> [email protected]> wrote:
>>
>>>  
>>> Hi  laurens,
>>> I've tried osgDB::Options("noTriStripPolygons")
>>> and now I can see 
>>>
>>> VertexCacheVisitor searching all triangles
>>> but nothing is rendered.
>>>
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