My "other" scene graph is progressively nicely, lots of work on RTX Ray Tracing support and Viewer functionality are now merged with master. Cross posting here as I know quite a few folk are curious about Ray Tracing but can't access it from OpenGL/OSG.
https://github.com/vsg-dev/VulkanSceneGraph I explain some details of the work in the vsg-users thread: https://groups.google.com/forum/#!topic/vsg-users/McE4lom67qM <https://groups.google.com/forum/#!topic/vsg-users/McE4lom67qM> The is also GL->Vulkan integration in the works as part of the osg2vsg project, so potentially you'd be able to use the RTX functionality in Vulkan/VSG and then use the results in your OpenGL/OSG application. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/9430f885-8db2-4ae5-9e7a-936c9066a2b9%40googlegroups.com.
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