thank you sir,

     i wish, i will also become a good osg programmer with your all
guidances.
i hope, you people are helping me to become a osg programmer.

thank you for ur responces

On Sat, Feb 15, 2020 at 4:50 PM Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Nagendra?
>
> On Saturday, 15 February 2020 05:37:53 UTC, Nagendra Babu Yeruva wrote:
>>
>> hii...
>> i am new to opengl and openscenegraph. i am doing mtech in avionics
>> stream.
>> my mtech project is related to aircraft HUD symbology and Terrain
>> creation and terrain rendering.
>>
>> in my computer the opengl version is 1.1
>> how can i upgrade this version and is it depends on os or graphics card.
>>
>> To creat terrain using textures and elevation data, which graphics card
>> is sufficient?
>>
>
> Microsoft only provide out of date OpenGL headers because... well they are
> monopoly and get to make it hard for competitors to work well on Windows.
>
> There are workarounds, and the OSG builds these in so where the modern
> OpenGL features are missing from the headers the OSG defines these
> automatically for you, and also at runtime queries for the modern
> features+extensions, this means you can effectively use all the features of
> the hardware without worrying about the limitations of what Microsoft
> provides.
>
> The properties dialog you provide doesn't mention that actual hardware you
> have so there is no way for me to provide advice on just how capable it
> is.  All modern hardware is capable of running quite advanced OpenGL
> features, included embedded GPUs, some OpenGL drivers provided by the
> hardware manufactures can be a buggy though.
>
> Mostly I think you should be OK, just try our applications that have the
> features you want and if they work on your hardware you are good to go.  If
> you hardware is a real limit that using a add in card from NVidia or AMD is
> a way to go.
>
> Cheers,
> Robert.
>
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