Laurens, thanks for the reply; > > What would I need to do to have the attribute not applied? > Remove it from your osgt file. >
The rationale for keeping it in our osgt file is that we use those values to set them to the uniforms in the shaders. I guess we could toss them once we have read them and applied them to the shader. Would there be a way to keep them there and not have them applied? I admit that this is not the biggest of the issues I'm facing with trying to use 4.2 in our software. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/cef81fa5-998b-472c-b1a6-aaee798578f2%40googlegroups.com.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

