I use node mask to show or hide parts of the scene graph. When enabling 
stereo mode in osg, it seems to completely ignore the node mask. Is this 
expected behaviour?


osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::
ANAGLYPHIC ); 

osg::DisplaySettings::instance()->setEyeSeparation( 0.055f );

osg::DisplaySettings::instance()->setStereo( true );

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