Ah ok you controll it through CullMask. Thanks.

Am Dienstag, 28. April 2020 15:23:09 UTC+2 schrieb Tom Pollok:
>
> Thanks. Do i understand it corrently that the semantics of nodemask is 
> completely user specific. And in osg in stereo context 0x1 means left cam 
> and 0x2 means right cam?
>
> How can i define which parts of the mask are rendered with my camera? I 
> tried to set the nodemask of my Camera, but it did not result in the 
> expected behaviour.
>
> Am Montag, 27. April 2020 08:19:27 UTC+2 schrieb Robert Osfield:
>>
>>
>>
>> On Thursday, 23 April 2020 19:41:31 UTC+1, Tom Pollok wrote:
>>>
>>> I use node mask to show or hide parts of the scene graph. When enabling 
>>> stereo mode in osg, it seems to completely ignore the node mask. Is this 
>>> expected behaviour?
>>>
>>>
>> Have a look at the osgstreoimage example to see how to control node masks 
>> when doing anayglyphic stereo.
>>  
>>
>

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