Hi, I am using a simple displacement vertex shader to animate a displacement field on a geometry.
I am having an issue where during the animation the geometry is getting clipped by the near/far planes that are automatically maintained by OSG - obviously OSG knows nothing about the displacements of the shader. Any suggestions as to solve this issue in the most simple manner. I would like to avoid having to maintain my own near/far planes. I was hoping OSG had a user-definable "fudge" factor for near/far... Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/7a43edba-7e8d-4f0c-bcb4-0da8dedc56e3%40googlegroups.com.
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