Found out!

Just needed to change the performMovement() function of the derived class, 
and add an extra else in the end:

    if( buttonMask == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON )
    {
        return performMovementLeftMouseButton( eventTimeDelta, dx, dy );
    }
    else if( ( buttonMask == osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON ) 
||
             ( buttonMask == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON && 
modKeyMask & osgGA::GUIEventAdapter::MODKEY_CTRL ) ||
             ( buttonMask == (osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON | 
osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) ) )
    {
        return performMovementMiddleMouseButton( eventTimeDelta, dx, dy );
    }
    else if( buttonMask == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON )
    {
        return performMovementRightMouseButton( eventTimeDelta, dx, dy );
    }
    else
    {
        return performMovementLeftMouseButton( eventTimeDelta, dx, dy ); // 
<-- HERE
    }


On Monday, May 11, 2020 at 4:39:28 AM UTC-3, Rodrigo Dias wrote:
>
> I'm trying to adapt camera movement from FirstPersonManipulator or 
> StandardManipulator. I've found an example here 
> <https://github.com/SunilRao01/OSGFirstPersonController> and was able to 
> compile it.
>
> However, I can't seem to find how to move the camera when there's no mouse 
> button pressed. How do I do that?
>

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