Found out! Just needed to change the performMovement() function of the derived class, and add an extra else in the end:
if( buttonMask == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON ) { return performMovementLeftMouseButton( eventTimeDelta, dx, dy ); } else if( ( buttonMask == osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON ) || ( buttonMask == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON && modKeyMask & osgGA::GUIEventAdapter::MODKEY_CTRL ) || ( buttonMask == (osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON | osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) ) ) { return performMovementMiddleMouseButton( eventTimeDelta, dx, dy ); } else if( buttonMask == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON ) { return performMovementRightMouseButton( eventTimeDelta, dx, dy ); } else { return performMovementLeftMouseButton( eventTimeDelta, dx, dy ); // <-- HERE } On Monday, May 11, 2020 at 4:39:28 AM UTC-3, Rodrigo Dias wrote: > > I'm trying to adapt camera movement from FirstPersonManipulator or > StandardManipulator. I've found an example here > <https://github.com/SunilRao01/OSGFirstPersonController> and was able to > compile it. > > However, I can't seem to find how to move the camera when there's no mouse > button pressed. How do I do that? > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/1baaf973-7699-4b8c-92b6-ec8ec3bee6c2%40googlegroups.com.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org