Thanks once again!

On Sun, May 24, 2020 at 11:14 PM OpenSceneGraph Users <
[email protected]> wrote:

> I should also have pointed out the build script:
> https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh
>
> and a precompiled release of the libs and plugins:
>
> https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm%2Bmozilla-gltf
> <https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm+mozilla-gltf>
>
> Kind regards,
> Phil.
>
> On 25/05/2020, at 8:54 AM, OpenSceneGraph Users <
> [email protected]> wrote:
>
> Thanks Phil!!! These are really good insights
>
> On Sun, May 24, 2020 at 10:44 PM OpenSceneGraph Users <
> [email protected]> wrote:
>
>> I’ve done a build of OSG for the web (using Emscripten and WebAssembly):
>>
>> *https://github.com/MozillaReality/OpenSceneGraph
>> <https://github.com/MozillaReality/OpenSceneGraph>*
>>
>> It includes the glTF plugin (ported from osgEarth) for gltf and glb
>> loading support. The one issue currently is that it needs multithreaded
>> WebAssembly which has patchy support on mobile browsers, although Chrome
>> and Firefox 78 and later will have multithreaded Wasm enabled by default.
>>
>> There’ll be a Mozilla blog post about this work sometime this week or
>> next.
>>
>> Kind regards,
>> Phil.
>>
>
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-- 
trajce nikolov nick

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