Thanks, Alberto. I changed my viewer to use the SingleThreaded threading model (it had been using ThreadPerContext) but the problem remains. Thanks for the advice anyway!
On Wednesday, May 27, 2020 at 9:51:26 AM UTC-5, OpenSceneGraph Users wrote: > > OpenSceneGraph Users writes: > > > Thank you, Alberto. I am adding and removing nodes from the scene in > real time. Is that a problem? > > Yes, it is if you are not using a SingleThreaded viewer mode. It could > be that some thread is trying to access a just deleted node. > > -- > Alberto > > _______________________________________________ > osg-users mailing list > [email protected] <javascript:> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/46dbd3ed-5ab9-47d0-97e9-b70d58bc52d7%40googlegroups.com.
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