> take a look at the GL_KHR_debug and GL_ARB_debug_output extensions. They > add some checking to OpenGL state changes and report errors.
You can set a breakpoint in the callback function for the errors and the backtrace will then show you the OpenGL function and its call from OSG. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/20200603083125.GB4784%40octa. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

