Hello, I hope I can ask my questions here in this forum. If misplaced - sorry. Let me know if and where I can place them, if not here.
I tied to run the osgconv.exe with different parameters on a model I created with MATCH-3DX (see screenshot about data structure) to create a textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some other format I can read with Blender. Here some of my command lines I used: osgconv DSM_Mesh.osgb DSM_Mesh.obj osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj The result is a small blank OBJ file without any geometry and texture. The reason may be the data structure from the OSGB output, which is a LOD OSGB, storing the OSGB result in multiple tiles of different levels. I used the osgviewer.exe which can read the result perfectly, therefore I hoped I can use it in the same way for the conversion. I used OpenSceneGraph Library 3.6.5 Best regards, Thomas -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/def4ecbd-beab-4f2d-95ac-5a5f925d2fc0n%40googlegroups.com.
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