Hi, I'm currently trying to understand which is the occupation volume of an .obj file loaded in the node:
osg::ref_ptr<osg::Node> boat = osgDB::readNodeFile("file.obj"); Then, the problem is that I need to understand the real length, width and height of the node. I found a solution, but I think that the value it isn't correct: osg::ref_ptr<osg::ComputeBoundsVisitor> cbv = new osg::ComputeBoundsVisitor(); osg::ref_ptr<osg::MatrixTransform> boundingBoxMt = new osg::MatrixTransform(); osg::ref_ptr<osg::Geode> boundingBoxGeode = new osg::Geode(); osg::BoundingBox geodeBoundingBox; boat->accept(*cbv); osg::BoundingBox bb(cbv->getBoundingBox()); boundingBoxMt->setMatrix(osg::Matrix::translate(geodeBoundingBox.center())); osg::Vec3 ext(bb._max - bb._min); cout << ext.x() << " " << ext.y() << " " << ext.z() << endl; Is there a better solution make a correct result? Thanks -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/ae9cf774-39db-441d-997a-95f86e217cabn%40googlegroups.com.
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