here is an alternative of flightgear http://openig.compro.net/ ... The code uses F+ lighting in shaders and the code is available
On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users < [email protected]> wrote: > I tried to implement it by referring to FlightGear's > Secondary_lights.frag, but it is an application problem and the desired > effect does not come out. > > Could you please tell me a bit if you implemented the effect using Shader? > > Thank you. > 2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성: > >> Have a look at the osglightpoint example that illustrates how to use the >> osgSim::LightPointNode. >> >> These days though, I'd use shaders.... >> > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/2bfefc84-02e1-414e-a86e-c93a6d2de1bdn%40googlegroups.com > <https://groups.google.com/d/msgid/osg-users/2bfefc84-02e1-414e-a86e-c93a6d2de1bdn%40googlegroups.com?utm_medium=email&utm_source=footer> > . > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.27775.1605221184.3539.osg-users-openscenegraph.org%40lists.openscenegraph.org.
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