On Sat, 28 Nov 2020 at 06:47, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote:
> Is there a problem with adding or removing OSG nodes directly in the Qt > Widget events? > If your application is running single threaded then adding/removing objects from the scene graph should not be an issue. It'll only be something to be careful about when the application is multi-threaded. The Qt aspect should not have any bearing on the operation as long as race condition isn't introduced. > My idea is to send OSG USER events to complete the operation of adding and > removing OSG nodes. > Technically you could do it, I don't know why you think it's useful, it's not something I know of others doing. This is entirely something your application will be doing, you can't ask use about how your code works or doesn't work. Perhaps a far better thing to do would be to take a big step back and rather aks about implementation details on a "solution" to a problem you've dreamed up and only lives in your code, tell us about what you want your application to do at a high level, Perhaps then we can just tell you what is normally done in this situation. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.32593.1606561951.3541.osg-users-openscenegraph.org%40lists.openscenegraph.org.
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