On Sat, 28 Nov 2020 at 06:47, OpenSceneGraph Users < [email protected]> wrote:
> Is there a problem with adding or removing OSG nodes directly in the Qt > Widget events? > If your application is running single threaded then adding/removing objects from the scene graph should not be an issue. It'll only be something to be careful about when the application is multi-threaded. The Qt aspect should not have any bearing on the operation as long as race condition isn't introduced. > My idea is to send OSG USER events to complete the operation of adding and > removing OSG nodes. > Technically you could do it, I don't know why you think it's useful, it's not something I know of others doing. This is entirely something your application will be doing, you can't ask use about how your code works or doesn't work. Perhaps a far better thing to do would be to take a big step back and rather aks about implementation details on a "solution" to a problem you've dreamed up and only lives in your code, tell us about what you want your application to do at a high level, Perhaps then we can just tell you what is normally done in this situation. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.32593.1606561951.3541.osg-users-openscenegraph.org%40lists.openscenegraph.org.
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