i find this setUseVertexAttributeAliasing must be set in Osg when using higher versions of Shader. Otherwise it won't work
gc->getState()->setUseVertexAttributeAliasing(true); 在2020年11月28日星期六 UTC+8 上午11:14:29<[email protected]> 写道: > I'm new to this. To be honest, I don't understand. > > I want to know how to render a complex OBJ model with Shader.Do you want > to render the children of the OBJ model separately? > 在2020年11月25日星期三 UTC+8 下午3:59:26<OpenSceneGraph Users> 写道: > >> You can't expect people to help you when you don't explain the problem >> you are seeing. A title, a screenshot and some shader code is not in any >> way sufficient. Far better to take a step back and explain what you are >> doing, what you have got working, what doesn't work. >> > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/ea9c0aea-a783-4147-b05d-edc2fe18438cn%40googlegroups.com.
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